![]() ![]() This will allow you to play through the story campaign on difficulty tiers that can match your current progression. These replace Challenge Tiers, but can be applied to the story campaign (instead of applying World Tiers to the story campaign). Implementation of Apocalypse Tiers up to Tier 15. Key changes that this update will introduce to the base game are: The release of Worldslayer will require a game update for all players, regardless of whether you have purchased Worldslayer or not. Load-outs are not within the scope of the Worldslayer launch, though we do continue to recognize players’ desire for this feature. We can’t guarantee what will be possible here, but are investigating the matter. The main challenge here relates to finding a stash size that is a meaningful upgrade but that does also not lead to longer player load-in times or hang ups. Increases to the Stash size are currently being experimented with, but we don’t have any news to share regarding this right now. Improved Quick Mark functionality, specifically around Apocalypse Gear marking, is something we’re currently investigating and are hoping to implement via a future patch. ![]() We hope to implement it for free via a future patch. Item Locking is currently in development, but will not be ready for launch. We needed to first wrap up work on Worldslayer before we were able to commit resources to such improvements. ![]() We continue to be aware of player requests for quality-of-life improvements. ![]()
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