![]() Familiar faces turn up along the way to manipulate you through the plot, most prominent of which is Dr. She’s also the one who, ten years previous to the start of BioShock 2, got your Big Daddy protganist to shoot himself in the head so that she could steal his Little Sister – who was also her daughter.Īs BioShock 2 opens you’ve recovered from your apparent suicide (though it has taken you a decade to do so), so you pick yourself up and proceed to try and get you ward back from Lamb. ![]() She’s using BioShock 2’s new big monster, the Big Sister, to kidnap little girls from the surface and bring them down into the city. The worst nut in this nuthouse (this time around) is Sophia Lamb, a social psychologist who has rallied the remaining Splicers around herself through a mix of stunning cunning and butterfly symbolism. Pretty much everyone in the city is either a conman or a crazy person, which is another thing Rapture has in common with Hull. In brief though, the game takes place in the remnants of Rapture – an oceanic city state formed by billionaire Andrew Ryan, but which was torn apart by civil war when the inhabitants found a sea slug that allowed them to change their genetic code. In BioShock you escaped from the underwater industrialist paradise, Rapture, taking with you all the little girls who had been twisted into biochemical machines for making addictive Plasmids.īy the way, if this is all news to you then you might want to take a look at our review of the first BioShock to catch up. The actual singleplayer story starts – and we’re going to be blunt about this because there has been some understandable confusion – 10 years after the last game and adopts the ‘good’ ending as the canonical starting point. Despite all that though, BioShock 2 ends up relying on many of the same tricks and deceptions as the first game, most of which lose their potency as a penalty of re-use. You’re given an established character who is familiar with the city and his role in it and explicitly referred to as having free will. It tries to though – oh, how it does – even going as far as to switch you from the mysterious everyman of BioShock to one of the historic Big Daddies that helped found Rapture. ![]() The sequel putters a little more verbosely along on similar lines, rather than saying anything different or going in new directions. BioShock 2 stands up as just as solid a game as the first BioShock by virtue of sharing 90 per cent of the same mechanics and ideas, but suffers from not doing much that’s wholly original or distinct from the first game. ![]()
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